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Arcada (SQ1)


Arcada

"You are startled by the sound of an alarm. It is followed by an urgent voice which warns that the Arcada has been boarded by unknown intruders. It ends abruptly."

Room ID#(s): 1 - 12
Bugs & Glitches: Yes
Odd Coding: Yes
For Fun: Yes

If you're not going to finish this off, please be on your way!

This section is still a work in progress. Please be patient and someone will get around to filling this out.

Arcada is the first location in Space Quest I. Roger wakes up from his nap on this ship to find that the vessel has been boarded by an alien force, the crew dead and a precious item stolen. Sleeping on the job has its' perks, huh?

Pages


Main Article: Vehicle Bay

Notes


There are (at least) three crew members still alive after Roger wakes up: Roger himself, the elderly scientist and a random NPC that shows up later in the corridor Roger wakes up in.

By the time you can control Roger (starting a new game), you are already down to 19:54.5 remaining.

The script for the ship blowing up takes priority over other deaths, like the Sarien shooting Roger. Even if their sequence has been completed, it can and will be interrupted by the ship's destruction.

kick body causes the player to lose a point, assuming they have at least one.

Commands



Bugs and Glitches


On board the Arcada, between rooms 1 and 7, logic.0 includes reactions for attack bodies, speak bodies and kick bodies. For all other interactions, they are included on a room-by-room basis.

i
He kicks dead people.
i
You only ever get the answer you want to hear, huh?
i
Roger always had aggression issues.

Ghosts Interactions are for Heroes

Credit: Kuro-chan

The player can enter in:
  • kick body while there is still no body to kick.
  • talk body while there is still no body to chat it up with.
  • attack body while there is still no body to attack.
  • give cart being to scientist (unique).

This affects Room 1 (Data Archive) and Room 2(start). No exceptions were made for these rooms while a body is not there.

i
Well, we have been talking about ghosts...

The Barely Living Dead

Credit: Kuro-chan

If Roger triggers the door instead of the scientist, the door can close before the scientist finishes walking into the room, giving the impression he is clipping through the door.

Appears in all versions of the game.

i
He's wearing skates instead of boots...

The Sliding Sarien

Credit: Kuro-chan

The animation sequence is not run for the Sarien as he leaves the room.

Appears in all versions of the game.

Odd Coding


i
The narrator fails to update the description once again...

A Hovering Unit Does Not Count

Credit: Kuro-chan

The game does not update the description with the cartridge unit is separated from the console.

If the unit is bringing a cartridge back, the game updated to the 'with cartridge' description.

i
Timers can be polite, if they try hard enough!

A Polite Timer

Credit: Kuro-chan

While attempting to retrieve the data cartridge, the self-destruct timer pauses. The player can sit on this screen indefinitely.

Once the 'search' begins, the countdown resumes.

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Suddenly Roger is a nice guy. Since when?!

Bodies? Where?!

Credit: Kuro-chan

The body addons in logic.0 are not applied to this room. The player cannot attack body, kick body or talk body.

Pointless Fun


i
Larry, Curly and Moe all over again.

Sariens Getting Stuck

Credit: Space Quest Historian
Additional Research: Kuro-chan

It is possible to view the Sarien trio walking along the bottom half of the room... then get stuck behind a dead body on the floor. For this to work:
  • The logic includes a setup for Sariens to walk along the bottom corridor if Roger is along the upper one. However, executing this causes the Sariens to get stuck due to how pathing does not happen when ego is not the target. Instead of removing it, however, they included a list of conditions that makes it impossible to view:
  • Set v64 to a value between 30 or 50 and v62 to 2 while entering room4 from the upper left side.
    • Previous room cannot be Room 3(to the left) and Room 11 (Star generator Room)
  • Player must be on the right side of the screen for this to appear (That relates to room 3 being the previous room).
The values must be overrided in a way that prevents the game from doing it for you, such as a program like Cheat Engine.

OK. I have mucho paperwork to finish.

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Category: Locations
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Website concept and scripts created by: Kuro-chan
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